
About Me

About Me.
Hey there! Hello! I’m a game designer fueled by curiosity and coffee who loves diving into systems, stories, and the spaces where they overlap.
My journey into game dev started with art history, storytelling, and a strange obsession with how fictional worlds are built (and how players break them). Since then, I’ve worn many hats: from QA to programmer and I’ve worked on various games bullet hell, mobile games, and narrative projects—always looking for ways to make things clearer, smoother, and more meaningful for both players and devs.
I’m especially into documentation (yes, really), design iteration, and building mechanics that support great storytelling. Whether it’s crafting a one-pager, tuning a quest, or brainstorming how to connect gameplay with lore—I’m all in.
Fun fact: I have an undying love for immersive sims (the delusional part of me is still hoping for a new Deus Ex) and metroidvanias—the kind of games that let you wander, experiment, and feel clever for connecting the dots.
Right now, I’m looking for opportunities to grow as a designer and contribute to passionate, curious teams. Let’s make something cool together.
Hey there! Hello! I’m a game designer fueled by curiosity and coffee who loves diving into systems, stories, and the spaces where they overlap.

Whispers of the Dollhouse
4-players cooperative murder mystery

Trojeanne
2-players bullet hell

B4-itEnds.
Single player management game

Shapeweaver
One button mobile game prototype

Worldbuilding in dystopian games
Game design thesis

K19
Small narrative game