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Design of the character's intentions
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Writing the narrative tree
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Writing dialogues
The game takes inspiration from classic murder mystery narratives but introduces a unique twist: instead of interrogating people, players interrogate objects.
However, the perspective of these objects changes based on whether the room is lit or not.
Game Designer
I played a crucial role in the conceptualization, documentation, and development. I was responsible for overseeing various game elements, including their addition, removal, or balancing. Additionally, I provided guidance to the designers working alongside me and the rest of the team.
I collaborated with my teammates to create a comprehensive game overview, flowcharts, and presentations, which helped define and present the core concept, features, and narrative.
Narrative Designer
I contributed to create the narrative tree and character intentions. Additionally, I wrote part of the game dialogues (Gilda, the mirror, and the flame) and provided ideas and assistance with the character designs.
Near the end of the project I integrated and translated parts of the text into English, incorporating "signs" within the text (pause, text shake, screenshake).