
Game Jams
K19
Visual Novel
Tools Used: Renpy (Programming in Python, Gamefeel), Miro (Flowchart, Writing)
Game description: "Welcome! Take a glass of water and answer correctly to our questions to get the opportunity to work for us."
Task Overview:
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Writing the narrative tree
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Writing dialogues
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Programming branches
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Implementation of the sound, animation, fades...

Look at you
Dressing game
Tools Used: Unity 2D/3D (Implementation, Programming in C#)
Game description: "Introspective dress-up game about conforming to norms, whether gender, class, socio-economic, religious; and the cost of conformism or anti-conformism for those concerned."
Task Overview:
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Ideation process
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Programming of the dress-up mechanic
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Integration of the assets

B4itEnds
Management
Tools Used: Unity 2D (Implementation, Game Loop), Google Suite (Game Overview, Creative Briefs)
Game description: "Play as the droid B4, who tries to maintain a greenhouse in a world where resources are limited."
Task Overview:
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Definition of the core game mechanics (Plants, weather, seeds, and Frankenstein Plant system)
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Iteration and balancing of the game system in Unity (Plant's needs, bonuses, and weather)
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RGD documentation showcasing the plants and their different bonus
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In charge of the creation and upkeep of the JIRA
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Management of the team (Team meetings, delegation of the work)

Dégrafiction
Visual Novel
Tools Used: Canva (Game Overview), Figma (UX)
Game description: "Explore a future dominated by performative activism as you revisit a site of societal conflict and uncover the story of a friendship through various graffiti."
Task Overview:
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Creation of the documentation
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Design of the mechanics (flashlight, paint layers)
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Design of the UI and UX of the game

Along for the loop
Visual Novel
Tools Used: Renpy (Programming in Python), Google Suite (Writing)
Game description: "Your friend is convinced that they are in a time loop. The day's events only corroborate their theory, but can you trust them?"
Task Overview:
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Co-design of the storyline
- Implementation
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Sound Design

L'Agent du Chaos
Arcade
Tools Used: Unity 2D (Implementation), Figma (UI), JSFXR (SFX)
Game description: "You are a badger. You have only one goal: to wreak chaos in the village!"
Task Overview:
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Rational Game Design and implementation of the mechanic
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Composition of the SFX
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Design of the UI in Figma, and implementation in Unity

































