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Game Jams

K19

Visual Novel

Tools Used: Renpy (Programming in Python, Gamefeel), Miro (Flowchart, Writing)

Game description: "Welcome! Take a glass of water and answer correctly to our questions to get the opportunity to work for us."

Task Overview:

  • Writing the narrative tree

  • Writing dialogues

  • Programming branches

  • Implementation of the sound, animation, fades...

Look at you

Dressing game

Tools Used: Unity 2D/3D (Implementation, Programming in C#)

Game description: "Introspective dress-up game about conforming to norms, whether gender, class, socio-economic, religious; and the cost of conformism or anti-conformism for those concerned."

Task Overview:

  • Ideation process

  • Programming of the dress-up mechanic

  • Integration of the assets

B4itEnds

Management 

Tools Used: Unity 2D (Implementation, Game Loop), Google Suite (Game Overview, Creative Briefs)

Game description: "Play as the droid B4, who tries to maintain a greenhouse in a world where resources are limited."

Task Overview:

  • Definition of the core game mechanics (Plants, weather, seeds, and Frankenstein Plant system)

  • Iteration and balancing of the game system in Unity (Plant's needs, bonuses, and weather)

  • RGD documentation showcasing the plants and their different bonus

  • In charge of the creation and upkeep of the JIRA

  • Management of the team (Team meetings, delegation of the work)

Pixelles Mentorship

Various Writing Documents

Tools Used: Google Suite and Milanote (Documentation)

Task Overview:

  • Definition of the basics of the character (archetype, traits, motivations, looks)

  • Item descriptions

  • Quest summary, objectives, and rewards

  • Narrative beats

Imperfect

Stealth

Tools Used: Unity 2D (Level Design)

Game description: "Control Janus, who tries to escape the toxic positivity of those surrounding them."

Task Overview:

  • Design and implementation of the stealth mechanic

  • Design and balancing of the 5 levels

  • Implementation of the levels in Unity

Dégrafiction

Visual Novel

Tools Used: Canva (Game Overview), Figma (UX)

Game description: "Explore a future dominated by performative activism as you revisit a site of societal conflict and uncover the story of a friendship through various graffiti."

Task Overview:

  • Creation of the documentation

  • Design of the mechanics (flashlight, paint layers)

  • Design of the UI and UX of the game

Along for the loop

Visual Novel

Tools Used: Renpy (Programming in Python), Google Suite (Writing)

Game description: "Your friend is convinced that they are in a time loop. The day's events only corroborate their theory, but can you trust them?"

Task Overview:

  • Co-design of the storyline

  • Implementation
  • Sound Design
     

Scamming-ming

Gambling 

Tools Used: Google Suite (Game Overview), Unity 3D (Balancing)

Game description: "Enter the auction house and place bets in order to win the prize.

Task Overview:

  • Design of a mechanic with input constraints (13 inputs)

  • Implementation in Unity

  • Balancing the gambling mechanic

Silent Jam

Arcade

Tools Used: Google Suite (Game Overview), Unity 3D (Implementation)

Game description: "Three games created in 10 days. The games were passed around among different teams, who were unable to discuss the game concepts with each other."

L'Agent du Chaos

Arcade

Tools Used: Unity 2D (Implementation), Figma (UI), JSFXR (SFX)

Game description: "You are a badger. You have only one goal: to wreak chaos in the village!"

Task Overview:

  • Rational Game Design and implementation of the mechanic

  • Composition of the SFX

  • Design of the UI in Figma, and implementation in Unity

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