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Game Jams

K19

PC Game / Visual Novel

Tools Used: Renpy (Programming in Python, Gamefeel), Miro (Flowchart, Writing)

Game description: "Welcome! Take a glass of water and answer correctly to our questions to get the opportunity to work for us."

Task Overview:

  • Writing the narrative tree

  • Writing dialogues

  • Programming branches

  • Implementation of the sound, animation, fades...

Look at you

PC Game / Dressing game

Tools Used: Unity 2D/3D (Implementation, Programming in C#)

Game description: "Introspective dress-up game about conforming to norms, whether gender, class, socio-economic, religious; and the cost of conformism or anti-conformism for those concerned."

Task Overview:

  • Ideation process

  • Programming of the dress-up mechanic

  • Integration of the assets

B4itEnds

PC Game / Management Game

Tools Used: Unity 2D (Implementation, Game Loop), Google Suite (Game Overview, Creative Briefs)

Game description: "Play as the droid B4, who tries to maintain a greenhouse in a world where resources are limited."

Task Overview:

  • Definition of the core game mechanics (Plants, weather, seeds, and Frankenstein Plant system)

  • Iteration and balancing of the game system in Unity (Plant's needs, bonuses, and weather)

  • RGD documentation showcasing the plants and their different bonus

  • In charge of the creation and upkeep of the JIRA

  • Management of the team (Team meetings, delegation of the work)

Pixelles Mentorship

Various Writing Documents

Tools Used: Google Suite and Milanote (Documentation)

Task Overview:

  • Definition of the basics of the character (archetype, traits, motivations, looks)

  • Item descriptions

  • Quest summary, objectives, and rewards

  • Narrative beats

Imperfect

PC Game / Stealth

Tools Used: Unity 2D (Level Design)

Game description: "Control Janus, who tries to escape the toxic positivity of those surrounding them."

Task Overview:

  • Design and implementation of the stealth mechanic

  • Design and balancing of the 5 levels

  • Implementation of the levels in Unity

Dégrafiction

Visual Novel

Tools Used: Canva (Game Overview), Figma (UX)

Game description: "Explore a future dominated by performative activism as you revisit a site of societal conflict and uncover the story of a friendship through various graffiti."

Task Overview:

  • Creation of the documentation

  • Design of the mechanics (flashlight, paint layers)

  • Design of the UI and UX of the game

Along for the loop

PC Game / Visual Novel

Tools Used: Renpy (Programming in Python), Google Suite (Writing)

Game description: "Your friend is convinced that they are in a time loop. The day's events only corroborate their theory, but can you trust them?"

Task Overview:

  • Co-design of the storyline

  • Implementation
  • Sound Design
     

Scamming-ming

Gambling Game

Tools Used: Google Suite (Game Overview), Unity 3D (Balancing)

Game description: "Enter the auction house and place bets in order to win the prize.

Task Overview:

  • Design of a mechanic with input constraints (13 inputs)

  • Implementation in Unity

  • Balancing the gambling mechanic

Silent Jam

PC Game / Stealth

Tools Used: Google Suite (Game Overview), Unity 3D (Implementation)

Game description: "Three games created in 10 days. The games were passed around among different teams, who were unable to discuss the game concepts with each other."

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