Emilie Simond - Game Designer
Game Design
Game Jams
Papers
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Whispers of the Dollhouse
4-players cooperative murder mystery
Task Overview
Rational design of the puzzles and traps
Balancing of the levels
Signs and Feedbacks
In charge of the documentation and of designers
Trojeanne
2-players bullet hell
Ideation of the pop up mechanic
Design and balancing of the bullet patterns
Balancing of the score system
Shapeweaver (Ubisoft Mentorship)
Ideation of the mechanics and gameworld
Balancing of the demon shapes
Documentation of the game : One Page, Pitch and Prototype Plan
Smoke and Mirrors
Narrative detective game
Writing the narrative tree
Design of the character's intentions
Writing dialogues
Monster Jam
Monster-building competitive card game
Creation and balancing of the deck and cards
Rework of the game loop
Adapted the user experience to children