
Game Design
Whispers of the Dollhouse
PC Game / 4-players cooperative murder mystery
Tools Used: Unity 3D (Level Design, Gamefeel), Google Suite (RGD, GDD), Jira (Task Management)
Game description: "Multiplayer cooperative murder mystery. Team-up, solve enigmas and unlock clues to find the murderer, and be freed from the manor’s grasp!"
Task Overview:
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Rational design of the puzzles and traps
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Balancing of the levels
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Signs and Feedbacks
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In charge of the documentation and designers

Trojeanne
PC Game / 2-players bullet hell
Tools Used: Unity 2D (Bullet Pattern), Google Suite (GDD)
Game description: "Trojeanne has infected your computer, team up to get rid of this virus. Avoid projectiles, destroy them and use the windows popup to your advantage."
Task Overview:
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Ideation of the pop-up mechanic
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Design and balancing of the bullet patterns
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Balancing of the scoring system
Shapeweaver (Ubisoft Mentorship)
Mobile Game Prototype / Metroidvania
Tools Used: Canva and Milanote (One Page, Prototype Plan)
Game description: "Play as an outcast shapeshifter demon trying to make their way out of Hell."
Task Overview:
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Ideation of the mechanics and gameworld
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Balancing of the demon shapes
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Documentation of the game: One Page, Pitch and Prototype Plan
Smoke and Mirrors
Mobile Game / Narrative detective game
Tools Used: Unity 2D (Script, Gamefeel), Google Suite, and Canva (Game Overview, Flowchart, Script)
Game description: "Play as an investigator attempting to solve a murder by talking with the objects present in the room."
Task Overview:
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Writing the narrative tree
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Design of the character's intentions
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Writing dialogues
Monster Jam
Card Game / Monster-building
Tools Used: Google Suite (GDD)
Game description: "Build monsters from discarded parts, hinder your opponent and be the first to complete three monsters!"
Task Overview:
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Creation and balancing of the deck and cards
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Rework of the game loop
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Adapted the user experience for children